It’s been a while since the last Tabletop Playground development update, but that doesn’t mean we haven’t been busy! We’ve been adding several new features and usability enhancements (and fixing some bugs…). For this update we’ll be showcasing two new features: the card hand and a new futuristic 3D environment!
With the new card hand, you don’t need to go back to your card holder on the table in order to look at your cards or interact with them. They’ll always be at the bottom of your screen for easy access! You can drag and drop cards to reorder, add, or remove them from your hand, just like you would on a card holder. The card hand can be set to always on, always off, or auto-hide as shown in this GIF:
We’ve also been working on the fifth 3D environment that will be available to host your tabletop games in. After fantasy ruins, a western saloon, a 60s living room, and a Victorian chamber, you can now play in a cyberpunk city street.
So if you’ve ever wanted to play a game of chess in a run-down alley of a futuristic city, you’ll finally have the chance!
And that’s not all! Here’s a taste of the other changes that made it into the game since the last update:
- Player list on screen: You can now open a list of players in the upper right corner of the screen.
- Better grabbing: When grabbing objects, other objects on top are now automatically grabbed as well. Collision of grabbed objects is turned off for a short time to prevent them from interfering with other objects on pick up. Changed interpolation strength when picking up an object to make the grab look smoother.
- Secondary object interaction: Added second key combination to interact with objects (shuffles card decks and decreases counters).
- Number actions: With the number keys, you can initiate an action for highlighted or selected objects. Multistate objects switch to the corresponding state and dice rotate to the corresponding state. For card stacks, you draw the number of cards to your hand.
- Indexed card backs: A new option for defining card backs in the editor. Indexing a separate back image in the same way as the front image. This allows easy creation of decks where both front and back are different from each other and different for every card.
- Rotate highlighted/selected objects without picking them up: Using the rotation keys and the Flip/Upright key, you can now change the rotation of highlighted or selected objects without having to pick them up.
- Raise highlighted card on holders to make the whole card visible
- “Revert All” button to keybinding settings
- “Delete All Snap Points” button in the snap point editor pane
That’s all for this update, but if you’re keen to learn more about the features we’ve been working on check out our previous updates on our blog. Until the next update, remember to follow us on Twitter, Facebook and join our community Discord so you can keep up to date on all the latest Tabletop Playground news as we work towards release!