Turns, Phases, and Rounds
You can use the turn system in Tabletop Playground to help players keep track of the state of your game. There are three concepts to remember when using the turn system:
- Rounds: Each game consists of a number of rounds, which can be made up of phases. By default, there are no phases, and only rounds exist.
- Phases: A phase has a name, a list of player slots, and two options: taking turns and restricting interactions. You can configure a list of phases, and in each round the game will move through the phases in order. When a phase is configured for taking turns, each active player in an associated player slot will get a turn. If restricting interactions is selected, only the players in associated slots will be able to interact with game objects during the phase. If both restricting interactions and taking turns are on, only the player whose turn it is will be able to interact.
- Turns: Turns are active within phases with taking turns configured, with only one player going at a time.
You can define phases in the session options. They can be modified during play, but only as the host. Use the main context menu to move to the next/previous turn, phase, or round.