Importing from Tabletop Simulator
If you have already created your game in Tabletop Simulator and want to port it to Tabletop Playground, you can use the TTS Importer application to make the process much easier. It will quickly import objects that can be converted to Tabletop Playground. Not everything can be imported automatically though, see Limitations and Notes.
You can find TTS Importer in the
Tools folder within the Tabletop Playground directory. Here’s how to find the game directory:
- Right click the game in your Steam Library.
- Go to Properties then the Local Files tab.
- Click Browse Local Files.
Using TTS Importer
TTS Importer can be used with Workshop items, local save games, and stored objects from TTS. It creates object templates in a Tabletop Playground package for each type of object in the TTS source file and copies the required resource files (models, images, and PDF files) to the package.
When you start TTS Importer, you first have to select a target package at the top. If you don’t have a package yet, create it in the Editor first. The new objects will be added to the package, already existing objects and resources will remain.
Next, you need to choose a source file. By default, the importer looks for a TTS folder in your Documents and shows all workshop items installed there. Simply select an item from the list and you’re ready to go! If you have configured your mod save location in TTS as “Game Data”, you can select that as the TTS save location instead. In order to import a local save game, select “Saves” instead of “Workshop” on the right. To import stored objects, you need to select the respective file directly.
Once you have selected a target package and a source file, click the Import button to start the conversion. Resource files will be loaded from your local disk if they exist (when you’ve loaded the game in TTS with mod caching disabled). If the importer can’t find files locally, it will try to download them. In the black console window, it will output status messages about the import process, for example if a file can’t be downloaded. Once the import has finished, you can open the package in the Tabletop Playground editor to find all your new game objects!
Limitations and notes
Some things can’t be imported automatically: custom asset bundles, the layout of objects on the table, and scripts have to be done manually. Custom dice apart from D6 can’t be converted directly, because the texture layout is different. The importer will copy the custom texture to the target package, and you can adapt it to the right layout with an image manipulation program. You can find the dice texture layouts at Dice.
Opening a large imported package for the first time can be slow, because every object needs to be loaded once in order to create the preview image in the object list. After you’ve opened the package for the first time in the editor, the preview images are cached and loading will be fast.