Multistate objects are an object type in Tabletop Playground. They work just like generic objects, but have a number of states that can be cycled and alter their appearance. You can switch to the next state by pressing the object action button, or switch to the previous state by pressing the secondary action button.
Multistate objects have two custom context actions:
Next state: Switch the object to the next state.
Previous state: Switch the object to the previous state.
Multistate objects have a custom property:
State: The current state of the object.