Working on packages together

Working on packages together

If you want to work on a package with multiple people, there are a few things that you need to take care of:

  • Make sure that everyone who should edit the profile on or upload new vesions is a manager or administrator for the mod. On the page for your package, go to “Edit”, then “Team” to add team members and assign roles.
  • Packages that you subscribe to through are not directly editable, and automatic updates would overwrite changes of the other when updates the package. No team member who edits the package should subscribe to it. Instead, you’ll need to share the files in another manner, for example by downloading the zip files from the page. Unzip the file into a new folder your package directory (configurable in the game settings). It will appear in the editor and you will be able to upload new versions if you are part of the team as described above.
  • Coordination can become difficult when multiple people are working on the same files. Consider using Git to help (together with GitHub, for example). It works well for scripts and template files, but for save states and resource files like textures and models, you’ll still need to make sure that only one team member works on the same file at the same time. You can also consider using a service like DropBox to keep the package folder in sync for multiple users – Git offers more flexibility, but is also more complex to use.


You may also want to do playtesting sessions without making the package publicly available. You can upload your package to privately – no one else will be able too see it. In order to play with others, you have different options to allow them to subscribe to your game, see the article on Playtesting.

Table of Contents