Factsheet

Developer:
Plasticity Studios
Based in Karlsruhe, Germany

Release date:
TBA

Platforms:

PC

Website:
https://tabletop-playground.com

Description

Tabletop Playground is an online platform to play any kind of tabletop game in a physically simulated 3D environment. Players can easily create their own games using the integrated editor and share their creations with other players around the world. Tabletop Playground does not enforce game rules, but provides features to interact with typical game objects like dice and cards whoever you desire!

Features

  • Multiplayer tabletop fun for up to 8 players simultaneously

  • Create your own games using the powerful and easy-to-use in-game editor

  • Find and play games created by the community in the in-game content hub

  • Enjoy digital tabletop games like never before with responsive and fluid gameplay

  • Gorgeous graphics and greater immersion through the use of Unreal Engine 4

  • Measure distances and angles, or create formations for war-gaming

  • Save and load the state of the game you were playing at any time

  • Personalize your game space with custom panoramas and fully fledged 3D environments

  • Virtual reality support for Oculus Rift and HTC Vive, playable with and without motion controllers

  • Selection of classic games included, such as Chess, Go, Backgammon, Checkers, and playing cards to use with games such as Poker, Rummy, or Black Jack

  • Interact with objects like on a real gaming table: pick them up, rotate, knock, drop or throw them

  • Support for interactions that aren’t possible in reality: copy and paste, modify object’s colors, dimensions, friction, and much more!

Videos

Screenshots

Logos

About Plasticity Studios

Plasticity Studios was founded in 2018 for the purpose of making Tabletop Playground a reality.

Robert had the original idea for a flexible 3D virtual tabletop platform almost a decade earlier, with an early prototype built in 2009. Abandoning the idea for a few years, with the advent of consumer virtual reality hardware he realized that it would also work very well in VR. Starting from scratch in 2014 using the newly available Unreal Engine 4, the project grew in scope until it became what is now Tabletop Playground.

Credits

Robert Pröpper
Founder, Code, Design

Alexandra Denishchenkova
Art, Design

Sebastian Tauch
Additional Code

Sinan Gezgin
Additional Code

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